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Word Press News
wordpress. org > news > 2026 > 04 > celebrating-wcasia-2026

Celebrating Community at Word Camp Asia 2026

2+ hour, 27+ min ago  (600+ words) Word Camp Asia 2026 brought the global Word Press community to Mumbai, India, from April 911, gathering contributors, organizers, sponsors, speakers, and attendees at the Jio World Convention Centre for three days of learning, collaboration, and community. With 2, 281 attendees, the event reflected…...

i-programmer. info
i-programmer. info-programmer. info

Designing Serious Games (The MIT Press)

1+ day, 3+ hour ago  (192+ words) Programming book reviews, programming tutorials, programming news, C#, Ruby, Python, C, C++, PHP, Visual Basic, Computer book reviews, computer history, programming history, joomla, theory, spreadsheets and more. This book looks at 'serious games', everything from educational, therapeutic, and rehabilitative games…...

Road to VR
roadtovr. com > meta-extends-commitment-xr-development-meta

Meta Extends Commitment to Making XR Development First-class Citizen in Unity Game Engine

3+ day, 9+ hour ago  (405+ words) Meta and game engine creator Unity announced they're extending multi'year platform support and an enterprise agreement that aims to deepen the companies' VR partnership. The companies' collaboration dates back to the early Oculus Rift era of the mid-2010s, when Unity became…...

Legnext
legnext. ai > zh-CN > prompts > a-pixar-animated-character-style-3d-rendered-scene-of-a-chi-fba80996

A Pixar animated character style, 3 D rendered scene of a. ..

1+ week, 5+ hour ago  (164+ words) This prompt uses 4 parameters to control the generation. Instagram portrait format - taller than square, great for product shots Consider upgrading to V7 for best results! To modify these parameters, copy the prompt above and adjust the values. For example, change --ar…...

DEV Community
dev. to > jesuspinarte > the-multiplayer-leap-59hn

The Multiplayer Leap

1+ week, 1+ day ago  (194+ words) Hellu, and welcome back to another weekly update for A Wargame Without Compromise (WWC)! " This sprint began a bit later than usual due to heavy deadlines in my Rapid Games Prototyping (RGP) module. However, once I transitioned back to the…...

80lv
80. lv > articles > best-practices-for-bringing-your-unity-game-to-steam-deck

How To Optimize A Unity Game For Steam Deck & Controller Support

1+ week, 4+ day ago  (1689+ words) Josh Steinhauer-Li joined us to discuss the challenges of optimizing Ardenfall, an Elder Scrolls-inspired indie RPG, for the Steam Deck, as well as implementing controller support, while also sharing valuable advice. This Cel-Shaded RPG Looks Like an Indie Elder Scrolls…...

80lv
80. lv > articles > all-in-one-plug-in-for-unreal-engine-5-to-gaussian-splatting

Complete UE5 To Gaussian Splatting Plug-In

1+ week, 4+ day ago  (154+ words) Check out how to generate Gaussian Splats from Unreal Engine scenes using Atlux. Jorge Valle Hurtado's Atlux brings a full 3 D scanning workflow directly into Unreal Engine. It covers everything from setting up camera volumes and generating point clouds to…...

Game Dev. net
gamedev. net > blogs > entry > 2297822-game-dev-digest-issue-324-steam-dlc-patterns-and-more

Game Dev Digest Issue #324 - Steam, DLC, Patterns, and more

2+ week, 1+ day ago  (933+ words) Two Steam games had a similar idea, but only one is a top seller - Retro Rewind and Rewind 99 are both VHS rental store management games vying for attention on Steam, but only one of them exploded on Valve's platformpolygon. com…...

Medium
medium. com > @sammerlyn29 > which-unreal-engine-features-are-best-for-cross-platform-development-76a8686b6d84

Which Unreal Engine Features Are Best for Cross-Platform Development

2+ week, 1+ day ago  (323+ words) In today's fast-paced gaming industry, creating games that run smoothly across multiple platforms is crucial. Choosing the right " Which Unreal Engine Features Are Best for Cross-Platform Development In today's fast-paced gaming industry, creating games that run smoothly across multiple platforms…...

Medium
medium. com > @willdwebster > a-game-dev-journal-26-03-2026-59fce49bfd9c

A Game Dev Journal26/03/2026

2+ week, 1+ day ago  (197+ words) A little tidy up of Monday's Save/Load system, a review of remaining work and an honest (ish) assessment of my anxiety This will be a short post: I'm just trying to keep the writing momentum while struggling with a…...