News
Dream Works style mesh controls land in Maya
1+ day, 9+ min ago (489+ words) TL; DR: mesh Controller is a C++ plug-in for Autodesk Maya that adds surface pinning, mesh-driven controls, and VP2 viewport tooling for character and facial rigging. mesh Controller is a free C++ plug-in for Autodesk Maya that focuses on surface pinning,…...
Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four
14+ hour, 24+ min ago (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...
The artistic pipeline of Spiritfarer: 2 D animation and dynamic lighting in Unity
11+ hour, 57+ min ago (262+ words) Foro3 D Spiritfarer, the acclaimed management and exploration title about death and farewell, conquered players not only with its emotional narrative but also with a visual style that looks like a moving painting. Behind this fairy-tale aesthetic lies a very specific…...
The Signalis trick: Unity, Blender and PS1 nostalgia
22+ hour, 43+ min ago (161+ words) Foro3 D CRT filters and tips for replicating the style in Unity " The final finish of Signalis is achieved with post-processing filters. A CRT noise effect (scanlines) is applied to simulate horizontal scanning lines, along with subtle chromatic aberration that separates…...
Outer Wilds Technical Pipeline: Maya, Substance and Photoshop in Unity
1+ day, 2+ hour ago (166+ words) Foro3 D Asset optimization for large-scale gravitational simulation " The biggest technical challenge was creating celestial bodies that looked detailed without sacrificing physics performance. In Maya, artists modeled planets with simplified geometry but with high-resolution normal maps generated in Substance Painter, allowing…...
Pipeline 2. 5 D in Return to Monkey Island: Photoshop, Blender and Unity
21+ hour, 36+ min ago (139+ words) Foro3 D The workflow: from 2 D painting to 2. 5 D depth " Why the expressionist aesthetic works in Unity " The decision to use an expressionist and angular style was not merely aesthetic; it responds to a technical need of Unity. Modern game engines…...
Oxenfree II: Blending 2 D and 3 D in Unity to Create Glitch Art
1+ day, 2+ hour ago (161+ words) Foro3 D Technical Pipeline: Integration of 2 D and 3 D Assets in Unity " Lessons for Indies: Glitch as an Artistic Signature " Oxenfree II demonstrates that limiting yourself to a single technique can be a poor creative decision. By mixing digital painting with…...
Godot Outpaces Unity in Direct Engine Test
1+ day, 13+ hour ago (479+ words) A direct comparison between Godot and Unity by indie developer, Thomas Grov, has added new evidence to the growing shift toward open-source game engines. Godot outperformed Unity across most workflow and development benchmarks in a side-by-side test project. Grov, founder…...
A game developer compared Godot and Unity by making the same game in both engines, and he's found a clear winner
3+ day, 5+ hour ago (330+ words) Godot is smaller, faster, and quicker to load than Unity, according to tests run by designer Thomas Grov. For well over a decade, Unity has been one of, if not the primary engine for indie game development, and has powered…...
Hauntii: Line Art and Spiritual Particles with Compute Shaders in Unity
3+ day, 18+ hour ago (216+ words) Foro3 D The indie game Hauntii demonstrates that visual minimalism can be technically complex. Its style, based on hand-drawn line art with only two predominant colors, hides a powerful particle engine. The key lies in the use of Compute Shaders and…...