News
Dream Works style mesh controls land in Maya
1+ day, 55+ min ago (489+ words) TL; DR: mesh Controller is a C++ plug-in for Autodesk Maya that adds surface pinning, mesh-driven controls, and VP2 viewport tooling for character and facial rigging. mesh Controller is a free C++ plug-in for Autodesk Maya that focuses on surface pinning,…...
Sponge Bob: The Cosmic Shake Artistic Pipeline in Unreal Engine Four
15+ hour, 10+ min ago (354+ words) Foro3 D The development of Sponge Bob Square Pants: The Cosmic Shake represents a fascinating case study on how to translate a classic 2 D aesthetic into an interactive 3 D environment. Using Unreal Engine 4 as a foundation, the team achieved a faithful…...
Outer Wilds Technical Pipeline: Maya, Substance and Photoshop in Unity
1+ day, 3+ hour ago (166+ words) Foro3 D Asset optimization for large-scale gravitational simulation " The biggest technical challenge was creating celestial bodies that looked detailed without sacrificing physics performance. In Maya, artists modeled planets with simplified geometry but with high-resolution normal maps generated in Substance Painter, allowing…...
Pipeline 2. 5 D in Return to Monkey Island: Photoshop, Blender and Unity
22+ hour, 22+ min ago (139+ words) Foro3 D The workflow: from 2 D painting to 2. 5 D depth " Why the expressionist aesthetic works in Unity " The decision to use an expressionist and angular style was not merely aesthetic; it responds to a technical need of Unity. Modern game engines…...
Oxenfree II: Blending 2 D and 3 D in Unity to Create Glitch Art
1+ day, 3+ hour ago (161+ words) Foro3 D Technical Pipeline: Integration of 2 D and 3 D Assets in Unity " Lessons for Indies: Glitch as an Artistic Signature " Oxenfree II demonstrates that limiting yourself to a single technique can be a poor creative decision. By mixing digital painting with…...
Gotham Knights Technical Pipeline: Unreal Four, Maya and Substance Painter
1+ day, 16+ hour ago (354+ words) Foro3 D We analyze the graphics engine and tools that brought the nocturnal Gotham of Gotham Knights to life. The WB Games Montreal team opted for Unreal Engine 4 as a base, combining Autodesk Maya for character modeling and Substance Painter for…...
Creating a Custom Grid Editor tool in Unreal Engine
1+ day, 22+ hour ago (761+ words) Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming. .. Tagged with gamedev, devex, ue5, cpp....
Unreal Engine 5 Skill System Architecture using GAS and Gameplay Tags
2+ day, 5+ hour ago (18+ words) 1. Overview When developing the game, the most important thing I considered was. .. Tagged with unreal, architecture, ai....
Until Dawn on UE5: Technical Migration from Decima to Lumen and Subsurface
2+ day, 20+ hour ago (327+ words) Foro3 D The remake of Until Dawn represents a milestone in reverse engineering of proprietary engines. By abandoning Decima, the team faced the challenge of replicating the visual identity of the original while leveraging the capabilities of Unreal Engine 5. This case…...
Epic Mickey Rebrushed: The Technical Rebirth of a Classic in UE4
4+ day, 11+ hour ago (333+ words) Foro3 D The remake of Disney Epic Mickey: Rebrushed represents a fascinating case study in the restoration of a cult classic. Using Unreal Engine 4 as a foundation, the team has achieved a total transformation, drastically improving the paint and thinner effects....