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National Today
nationaltoday. com > us > ny > niagara-falls > news > 04/11/2026 > unleash-the-power-of-screen-space-effects-with-ue5s-revolutionary-tool

Unleash the Power of Screen-Space Effects with UE5's Revolutionary Tool - Niagara Falls Today

11+ hour, 7+ min ago  (226+ words) Apr. 11, 2026 at 5: 56am Kryen Molivane, a visionary developer, has created the Screen Space Niagara Framework, a solution that revolutionizes the way developers approach screen-space particles in Unreal Engine 5. The framework boasts impressive performance, GPU support, and user-friendliness, making it a game-changer…...

80lv
80. lv > articles > check-out-how-developer-implemented-optical-flow-in-houdini-cops

See How Developer Implemented Optical Flow in Houdini COPs

5+ day, 11+ hour ago  (169+ words) 3 D artist Jakob Bock showcased his beautiful implementation of optical flow in Houdini's Copernicus nodes (COPs). "Optical flow quantifies the motion of objects between consecutive frames captured by a camera. These algorithms attempt to capture the apparent motion of brightness…...

80lv
80. lv > articles > streamline-your-workflow-with-radial-pie-menu-for-ue5

Radial Pie Menu For Unreal Engine Editor

1+ week, 2+ day ago  (254+ words) This customizable shortcut wheel lets you trigger any editor action directly from the viewport. Gr'goire Fontanelli has released Quick Menu, a plug-in that lets you access any editor action instantly through a customizable radial pie menu. With just a single…...

80lv
80. lv > articles > fast-terrain-erosion-filter-that-emulates-erosion-without-simulation

GPU-Friendly Advanced Terrain Erosion Filter

1+ week, 3+ day ago  (227+ words) Rune Skovbo Johansen shared a detailed breakdown of his implementation and released the code. What he developed is basically a special kind of noise that creates branching gullies and ridges, while letting each point be calculated on its own. This…...

80lv
80. lv > articles > all-in-one-plug-in-for-unreal-engine-5-to-gaussian-splatting

Complete UE5 To Gaussian Splatting Plug-In

1+ week, 4+ day ago  (154+ words) Check out how to generate Gaussian Splats from Unreal Engine scenes using Atlux. Jorge Valle Hurtado's Atlux brings a full 3 D scanning workflow directly into Unreal Engine. It covers everything from setting up camera volumes and generating point clouds to…...

Medium
medium. com > @sammerlyn29 > which-unreal-engine-features-are-best-for-cross-platform-development-76a8686b6d84

Which Unreal Engine Features Are Best for Cross-Platform Development

2+ week, 1+ day ago  (323+ words) In today's fast-paced gaming industry, creating games that run smoothly across multiple platforms is crucial. Choosing the right " Which Unreal Engine Features Are Best for Cross-Platform Development In today's fast-paced gaming industry, creating games that run smoothly across multiple platforms…...

80lv
80. lv > articles > how-a-solo-developer-created-a-cold-war-animated-series-with-ue5

How a Solo Developer Created a War Series Using UE5

2+ week, 1+ day ago  (1279+ words) Lewis Roscoe discussed the War at Home project, explaining how he began animating it in Maya, later moved to Unreal Engine, and now works with the assets while tackling challenges. Lewis Roscoe is a New Zealand-based solo creator developing The…...

80lv
80. lv > articles > cool-procedural-planet-project-made-with-godot

Cool Procedural Planet Project Created with Godot

2+ week, 2+ day ago  (175+ words) Cuberact revamped their old files. Take a look at this interesting procedural planet with chunked level of detail (LOD) created by developer Cuberact, who remade their 15-year-old Java project using Godot. "I deliberately kept it as a clean project, pure…...

80lv
80. lv > articles > details-on-ue5-s-next-generation-terrain-system-revealed

Unreal Engine 5's Mesh Terrain Early Documentation Released

2+ week, 5+ day ago  (177+ words) Mesh Terrain is fully 3 D, supports non-uniform resolution, and is powered by non-destructive modifiers. A couple of weeks ago, we showcased Dylan Browne's test of the experimental Mesh Terrain system recently added to UE5-Main, and now we have more details…...

80lv
80. lv > articles > smooth-obstacle-avoidance-system-set-up-in-unreal-engine

Smooth Obstacle Avoidance System in Unreal Engine

2+ week, 5+ day ago  (181+ words) The mechanics by Fabiano Dias will remind you of good old Assassin's Creed. Fabiano Dias, the developer behind the Loco Dev account, shared a nice obstacle avoidance system set up in Unreal Engine 5. It makes the character naturally slip between…...